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Who are we?

Dronícola is a startup project where we create digital twins or replicas of real life objects and environments through photogrammetry. We first 3D scan the assets taking sequences of photographs from various distances and angles. We then digitally reconstruct the assets with software that makes measurements from that image data. 

We created the digital twin of this statue by taking mostly circular sequences of photographs at various heights, distances and angles from the statue.
Here is a common type of real life object from which we create digital twins or replicas, statues and other cultural heritage elements.

Our 3D scanning integrates aerial and terrestrial photogrammetry employing drones and high resolution ground cameras. Our 3D reconstruction utilizes the most powerful photogrammetry software in the market. This process allows us to digitize a wide range of assets with great realism and competitive costs, from insects to statues, buildings and geological formations.  

We use aerial photogrammetry 3D scanning using drones for large objects and environments.
Here is our terrestrial photogrammetry 3D scanning using a high resolution DSLR camera and pole extension, at a Megalithic tomb called the Dolmen of Lacara in Badajoz, Spain.

What we do with photogrammetry

Our digital twins can be used in the production of 3D animations, video games and other immersive experiences, including virtual film making, visual effects, and virtual, augmented and mixed reality (VR, AR, MR). Our current products include digital twins and 3D animations generated from these 3D models. We will soon offer reconstructions and virtual environments, and other digital assets.

Our product

Below are a couple of samples of our work from two castles we digitized in the province of Guadalajara, Spain. The first one is a 3D animation generated from our digital replica of the Castle of La Torresaviñan and its surrounding physical environment. The second one is an animation film where we used our digital twin or replica of the Castle of Pioz.

Our market

We currently serve the cultural heritage and entertainment sectors. We digitally promote, protect, and preserve historic buildings, monuments, and other cultural heritage elements. We also create 3D models and animations used in 3D art and entertainment productions. Our growing product portfolio includes applications for archeology, paleontology, cultural heritage, tourism, marketing, art, and entertainment.

Mission and vision

Our goal is to virtualize valuable natural and cultural assets while contributing to the creation of the Metaverse economy. Our mission is to protect, promote and preserve natural and cultural treasures around the world for the empowerment, education and enjoyment of present and future generations.

Photogrammetry is the process by which a digital twin of a real world object or environment is generated from photographs of such physical asset.

Photogrammetry is a key technology in the increasing virtualization or digitization of the physical reality around us, from an insect to a planet. This technology combined with 3D modeling, animation, 360 video and extended reality (XR) will play an important role in the creation of the Metaverse, which is destined to transform most products, services and society.



Check out our growing product portfolio here and contact us for a quote on your photogrammetry project. We also invite you to follow our exciting 3D journey capturing wonders of the natural and man-made worlds on our website, and on LinkedIn, Sketchfab, YouTube and Instagram. All the 3D models of our digital twins are available on our Sketchfab page.
 

Dronícola product portfolio

The Dronícola Team

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Rubén Bernardino

Co-founder, Photogrammetry Engineer and 3D Artist

Bachelor in Aerospace Engineering
Embry-Riddle Aeronautical University

Daytona Beach, Florida, United States
Multiple certifications in photogrammetry, LiDAR, UAV and other smart technologies

Twenty-four years of technical and engineering experience in automotive, art and 3D technologies.

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Eduardo Padilla López

Co-founder, licensed pilot and systems engineer

MBA, Cerem Business School
Degree in Mechanical Engineering
Industrial Engineer
Carlos III University, Madrid

Fifteen years of experience in industrial engineering, consumer electronics and renewable energies.

Elizabete Travassos

3D Animation & Extended Reality (XR) Developer

 

Professional Designation Program, Digital Media FIDM, Los Angeles, CA, United States

Multiple certifications in 3D software, game

engines and app development tools

 

Over ten years of hardware and software support to Hollywood film and advertising production houses.

 

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Jorge Rodríguez Cortés

Photogrammetry Engineer & 3D Artist

 

Master in Research in Architecture and Engineering

Degree in Technical Architecture

University of Extremadura

Blender for Heritage Reconstruction

University of Burgos

 

Ten years of experience in technical architecture and heritage reconstruction by photogrammetry

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